NextGen Skills
Teaching next-gen skills to kids is like giving them keys to the future. It’s not about what’s coming; it’s about empowering them to shape what’s coming.
See the detailed course outline:
NextGen Skills
Course Title: Exploring STEM for Young Innovators
Desired Outcome:
Upon completing this course, young participants will have a strong foundation in STEM concepts and practical skills, inspiring them to explore the world of science, technology, engineering, and mathematics.
Course Modules
Module 1: Introduction to STEM
Lessons:
- What is STEM?
- The Role of STEM in Our World
- Historical Innovations in STEM
- The Scientific Method
Learning Objectives:
By the end of this module, young innovators will understand what STEM encompasses, its significance in our daily lives, key historical innovations, and the scientific method used in STEM.Real-World Applications:
Apply STEM principles to analyze and solve everyday challenges.Activities:
- Perform simple scientific experiments
- Explore real-world STEM innovations
- Discuss the scientific method and its applications
Module 2: The Wonders of Science
Lessons:
- Introduction to Biology
- Fascinating Physics Concepts
- Chemistry Explorations
- Environmental Science
Learning Objectives:
After this module, young participants will have a basic understanding of biology, physics, chemistry, and environmental science concepts.Real-World Applications:
Apply scientific principles to explore and understand natural phenomena.Activities:
- Perform simple biology experiments
- Experiment with physics concepts
- Conduct safe chemistry experiments
- Explore environmental science topics
Module 3: The Magic of Technology
Lessons:
- Introduction to Technology and Innovation
- Basics of Coding and Programming
- Robotics and Automation
- Exploring Digital Creativity
Learning Objectives:
By the end of this module, young innovators will have a basic understanding of technology, coding and programming, robotics, and digital creativity.Real-World Applications:
Apply technology and digital skills to solve problems and express creativity.Activities:
- Engage in coding and programming exercises
- Experiment with basic robotics
- Explore digital art and creative projects
Module 4: Engineering Marvels
Lessons:
- Introduction to Engineering
- Structural Engineering
- Electrical and Electronics Engineering
- Aerospace Engineering
Learning Objectives:
After this module, young participants will have a basic understanding of engineering, including structural, electrical, electronics, and aerospace engineering concepts.Real-World Applications:
Apply engineering principles to design, build, and innovate.Activities:
- Build simple structures and bridges
- Experiment with basic electrical circuits
- Explore aerospace engineering concepts
Module 5: Mathematical Marvels
Lessons:
- Introduction to Mathematics
- Algebra and Geometry Explorations
- Statistics and Data Analysis
- The Beauty of Mathematical Patterns
Learning Objectives:
By the end of this module, young innovators will have a basic understanding of mathematics, including algebra, geometry, statistics, and the beauty of mathematical patterns.Real-World Applications:
Apply mathematical concepts to analyze and solve real-life problems.Activities:
- Work with algebra and geometry problems
- Explore statistics and data analysis
- Discover mathematical patterns and puzzles
Module 6: Hands-On STEM Projects
Lessons:
- Selecting a STEM Project
- Project Planning and Prototyping
- Hands-On Project Execution
- Presenting and Sharing Your Project
Learning Objectives:
After this module, young innovators will have the skills to choose, plan, execute, and present a hands-on STEM project of their choice.Real-World Applications:
Apply STEM knowledge to solve real-world challenges through creative projects.Activities:
- Choose a STEM project
- Plan and prototype the project
- Execute the hands-on project
- Present and share the project with the class
Course Title: Exploring STEM for Young Innovators
Desired Outcome:
Upon completing this course, young participants will have a strong foundation in STEM concepts and practical skills, inspiring them to explore the world of science, technology, engineering, and mathematics.
Course Modules
Module 1: Introduction to STEM
Lessons:
- What is STEM?
- The Role of STEM in Our World
- Historical Innovations in STEM
- The Scientific Method
Learning Objectives:
By the end of this module, young innovators will understand what STEM encompasses, its significance in our daily lives, key historical innovations, and the scientific method used in STEM.Real-World Applications:
Apply STEM principles to analyze and solve everyday challenges.Activities:
- Perform simple scientific experiments
- Explore real-world STEM innovations
- Discuss the scientific method and its applications
Module 2: The Wonders of Science
Lessons:
- Introduction to Biology
- Fascinating Physics Concepts
- Chemistry Explorations
- Environmental Science
Learning Objectives:
After this module, young participants will have a basic understanding of biology, physics, chemistry, and environmental science concepts.Real-World Applications:
Apply scientific principles to explore and understand natural phenomena.Activities:
- Perform simple biology experiments
- Experiment with physics concepts
- Conduct safe chemistry experiments
- Explore environmental science topics
Module 3: The Magic of Technology
Lessons:
- Introduction to Technology and Innovation
- Basics of Coding and Programming
- Robotics and Automation
- Exploring Digital Creativity
Learning Objectives:
By the end of this module, young innovators will have a basic understanding of technology, coding and programming, robotics, and digital creativity.Real-World Applications:
Apply technology and digital skills to solve problems and express creativity.Activities:
- Engage in coding and programming exercises
- Experiment with basic robotics
- Explore digital art and creative projects
Module 4: Engineering Marvels
Lessons:
- Introduction to Engineering
- Structural Engineering
- Electrical and Electronics Engineering
- Aerospace Engineering
Learning Objectives:
After this module, young participants will have a basic understanding of engineering, including structural, electrical, electronics, and aerospace engineering concepts.Real-World Applications:
Apply engineering principles to design, build, and innovate.Activities:
- Build simple structures and bridges
- Experiment with basic electrical circuits
- Explore aerospace engineering concepts
Module 5: Mathematical Marvels
Lessons:
- Introduction to Mathematics
- Algebra and Geometry Explorations
- Statistics and Data Analysis
- The Beauty of Mathematical Patterns
Learning Objectives:
By the end of this module, young innovators will have a basic understanding of mathematics, including algebra, geometry, statistics, and the beauty of mathematical patterns.Real-World Applications:
Apply mathematical concepts to analyze and solve real-life problems.Activities:
- Work with algebra and geometry problems
- Explore statistics and data analysis
- Discover mathematical patterns and puzzles
Module 6: Hands-On STEM Projects
Lessons:
- Selecting a STEM Project
- Project Planning and Prototyping
- Hands-On Project Execution
- Presenting and Sharing Your Project
Learning Objectives:
After this module, young innovators will have the skills to choose, plan, execute, and present a hands-on STEM project of their choice.Real-World Applications:
Apply STEM knowledge to solve real-world challenges through creative projects.Activities:
- Choose a STEM project
- Plan and prototype the project
- Execute the hands-on project
- Present and share the project with the class
Course Title: Coding and AI Explorers for Young Innovators
Desired Outcome:
Upon completing this course, young participants will have a strong foundation in coding, programming, and artificial intelligence concepts. They will be inspired to explore the exciting world of technology, develop programming skills, and understand the basics of AI.
Course Modules
Module 1: Introduction to Coding
Lessons:
- What is Coding?
- History of Programming
- Why Coding Matters
- Basic Concepts and Terminology
Learning Objectives:
By the end of this module, young innovators will understand what coding is, the historical development of programming, the importance of coding in today’s world, and basic coding concepts and terminology.Real-World Applications:
Apply coding principles to solve everyday problems and automate tasks.Activities:
- Learn the fundamentals of coding
- Explore the history of programming
- Discuss coding’s impact on technology
Module 2: Programming Fundamentals
Lessons:
- Introduction to Programming Languages
- Variables, Data Types, and Operators
- Conditional Statements and Loops
- Functions and Modular Coding
Learning Objectives:
After this module, young participants will be proficient in programming fundamentals, including understanding programming languages, variables, data types, operators, conditional statements, loops, and functions.Real-World Applications:
Apply programming skills to write and run simple programs and automate tasks.Activities:
- Explore programming languages
- Work with variables and data types
- Create conditional statements and loops
- Write and execute functions
Module 3: Introduction to Artificial Intelligence
Lessons:
- What is AI?
- History and Evolution of AI
- AI in Everyday Life
- Basic AI Concepts and Terminology
Learning Objectives:
By the end of this module, young innovators will understand what AI is, the historical development of AI, the impact of AI in our daily lives, and basic AI concepts and terminology.Real-World Applications:
Apply AI principles to explore AI technologies in various applications.Activities:
- Explore AI concepts and technologies
- Study the history of AI
- Discuss AI’s role in everyday life
Module 4: Coding for AI and Machine Learning
Lessons:
- AI Programming Languages
- Data and Datasets in AI
- Building AI Models
- Machine Learning and Neural Networks
Learning Objectives:
After this module, young participants will be proficient in coding for AI and machine learning, including understanding AI programming languages, working with data and datasets, building AI models, and exploring machine learning and neural networks.Real-World Applications:
Apply coding skills to create simple AI models and understand the basics of machine learning.Activities:
- Explore AI programming languages
- Work with data and datasets
- Build simple AI models
- Understand machine learning and neural networks
Accessibility:
All course materials are accessible for all learners.Open-Ended Discussion Questions:
- How does coding contribute to the development of AI models and machine learning applications?
- Share your experiences with coding for AI and machine learning.
Engaging Video Script Summarizing Module Content:
“Prepare to take your coding skills to the next level as we explore programming for AI, machine learning, and neural networks.”
Module 5: Building AI Projects
Lessons:
- Selecting an AI Project
- Project Planning and Data Collection
- Building and Training AI Models
- Testing and Presenting Your AI Project
Learning Objectives:
After this module, young innovators will have the skills to choose, plan, build, test, and present their own AI projects.Real-World Applications:
Apply coding and AI knowledge to design and present AI projects.Activities:
- Choose an AI project
- Plan and collect data for the project
- Build and train AI models
- Test and present the AI project to the class
Course Title: AR and VR Adventures for Young Explorers
Desired Outcome:
Upon completing this course, young participants will have a strong foundation in AR and VR technologies, understanding how they work and creating their own AR and VR experiences.
Course Modules
Module 1: Introduction to AR and VR
Lessons:
- What is AR and VR?
- History and Evolution of AR and VR
- AR and VR in Everyday Life
- Basic Concepts and Terminology
Learning Objectives:
By the end of this module, young explorers will understand what AR and VR are, the historical development of these technologies, their impact on our daily lives, and basic AR and VR concepts and terminology.Real-World Applications:
Apply AR and VR principles to explore potential applications in various industries.Activities:
- Explore different types of AR and VR experiences
- Study the history of AR and VR
- Discuss AR and VR’s role in gaming, education, and more
Module 2: AR and VR Technologies
Lessons:
- Understanding Augmented Reality
- Virtual Reality: Immersive Environments
- Devices and Hardware
- Software and Development Platforms
Learning Objectives:
After this module, young participants will be proficient in understanding AR and VR technologies, including how they work, the devices and hardware used, and the software and development platforms.Real-World Applications:
Understand the components and tools behind AR and VR experiences.Activities:
- Explore AR applications and how they overlay digital content onto the real world
- Dive into VR environments and understand the immersive experiences
- Study devices and hardware used in AR and VR
- Experiment with AR and VR development software
Module 3: Building AR Experiences
Lessons:
- AR Development Tools
- Creating Interactive AR Content
- AR Storytelling and Narratives
- Testing and Optimizing AR Projects
Learning Objectives:
By the end of this module, young explorers will have the skills to create their own AR experiences, including using development tools, interactive content, storytelling, and project testing.Real-World Applications:
Apply AR development skills to design and test AR experiences.Activities:
- Explore AR development tools
- Create interactive AR content
- Develop AR storytelling and narratives
- Test and optimize AR projects
Module 4: Creating VR Environments
Lessons:
- VR Development Tools
- Designing Immersive VR Environments
- VR Storytelling and Narratives
- Testing and Optimizing VR Projects
Learning Objectives:
After this module, young participants will have the skills to create their own VR environments, including using development tools, immersive design, storytelling, and project testing.Real-World Applications:
Apply VR development skills to design and test immersive VR experiences.Activities:
- Explore VR development tools
- Design immersive VR environments
- Develop VR storytelling and narratives
- Test and optimize VR projects
Course Title: IoT Discoverers for Young Innovators
Desired Outcome:
Upon completing this course, young participants will have a foundational understanding of the Internet of Things (IoT), its applications, and the skills to create simple IoT projects.
Course Modules
Module 1: Introduction to IoT
Lessons:
- What is IoT?
- Historical Development of IoT
- IoT in Our Everyday Lives
- Basic Concepts and Terminology
Learning Objectives:
By the end of this module, young innovators will understand what IoT is, its historical development, its impact on our daily lives, and basic IoT concepts and terminology.Real-World Applications:
Apply IoT principles to analyze potential applications in various industries.Activities:
- Explore IoT devices and applications
- Study the history of IoT
- Discuss IoT’s role in smart homes, cities, and more
Module 2: IoT Technologies and Components
Lessons:
- IoT Devices and Sensors
- IoT Communication Protocols
- Data Collection and Analytics
- Cloud Computing in IoT
Learning Objectives:
After this module, young participants will be proficient in understanding IoT technologies, including devices, communication protocols, data collection, and cloud computing.Real-World Applications:
Understand the components that make IoT systems work.Activities:
- Explore IoT devices and sensors
- Learn about communication protocols
- Collect and analyze data
- Experiment with cloud computing in IoT
Module 3: Building Simple IoT Projects
Lessons:
- Selecting an IoT Project
- Project Planning and Prototyping
- IoT Device Setup and Configuration
- Data Collection and Visualization
Learning Objectives:
After this module, young innovators will have the skills to choose, plan, build, and test their own simple IoT projects.Real-World Applications:
Apply IoT knowledge to design and create practical IoT solutions.Activities:
- Choose an IoT project
- Plan and prototype the project
- Set up and configure IoT devices
- Collect and visualize data from the project
Course Title: 3D Printing Pioneers for Young Creators
Desired Outcome:
Upon completing this course, young participants will have a foundational understanding of 3D printing technology, its applications, and the skills to design and create their own 3D printed objects.
Course Modules
Module 1: Introduction to 3D Printing
Lessons:
- What is 3D Printing?
- Historical Development of 3D Printing
- 3D Printing in Our Everyday Lives
- Basic Concepts and Terminology
Learning Objectives:
By the end of this module, young creators will understand what 3D printing is, its historical development, its impact on our daily lives, and basic 3D printing concepts and terminology.Real-World Applications:
Apply 3D printing principles to analyze potential applications in various industries.Activities:
- Explore 3D printing technology and its applications
- Study the history of 3D printing
- Discuss 3D printing’s role in manufacturing, healthcare, and more
Module 2: 3D Printing Technologies
Lessons:
- Types of 3D Printing Technologies
- 3D Printing Materials
- 3D Printing Process
- 3D Printing Hardware and Software
Learning Objectives:
After this module, young participants will be proficient in understanding 3D printing technologies, including types of technologies, materials, the printing process, and the hardware and software involved.Real-World Applications:
Understand the components that make 3D printing systems work.Activities:
- Explore different types of 3D printing technologies
- Learn about 3D printing materials
- Understand the 3D printing process
- Experiment with 3D printing hardware and software
Accessibility:
All course materials are available in an accessible format.Open-Ended Discussion Questions:
- How do various 3D printing technologies and materials affect the objects we can create?
- Share your experiences with using 3D printing hardware and software.
Engaging Video Script Summarizing Module Content:
“Get ready to explore the fascinating world of 3D printing technologies, from the types of printers to the materials they use and the software that powers them.”
Module 3: Designing 3D Printed Objects
Lessons:
- 3D Design Software
- Creating 3D Models
- Designing for 3D Printing
- Modeling and Prototyping
Learning Objectives:
By the end of this module, young creators will have the skills to use 3D design software, create 3D models, design for 3D printing, and prototype their creations.Real-World Applications:
Apply 3D design and modeling skills to create practical 3D printed objects.Activities:
- Explore 3D design software
- Create 3D models
- Design objects for 3D printing
- Prototype and test 3D printed creations
Accessibility:
All course materials are accessible for all learners.Open-Ended Discussion Questions:
- How can 3D design software and modeling skills empower you to bring your ideas to life?
- Share your 3D design projects and experiences with prototyping.
Engaging Video Script Summarizing Module Content:
“It’s time to unleash your creativity as we delve into the art of designing 3D printed objects, from using design software to bringing your ideas into the real world.”
Module 4: Creating and Testing 3D Prints
Lessons:
- Preparing for 3D Printing
- Setting Up the 3D Printer
- Printing Your Design
- Post-Processing and Finishing
Learning Objectives:
After this module, young participants will have the skills to prepare for 3D printing, set up a 3D printer, print their designs, and perform post-processing and finishing.Real-World Applications:
Apply 3D printing skills to create objects and refine them for practical use.Activities:
- Prepare a 3D print job
- Set up and calibrate a 3D printer
- Print your design
- Post-process and finish 3D printed objects
Course Title: Young Aviators – Drone Pilot Training
Desired Outcome:
Upon completing this course, young participants will have a foundational understanding of drone technology, piloting skills, safety procedures, and the ability to pilot drones responsibly.
Course Modules
Module 1: Introduction to Drones
Lessons:
- What are Drones?
- History of Drones
- Drones in Various Fields
- Basic Drone Terminology
Learning Objectives:
By the end of this module, young aviators will understand what drones are, their historical development, their applications in various fields, and basic drone terminology.Real-World Applications:
Apply drone principles to analyze potential applications in photography, agriculture, search and rescue, and more.Activities:
- Explore the types of drones
- Study the history of drones
- Discuss drones’ roles in different industries
Module 2: Drone Technology and Components
Lessons:
- Drone Types and Categories
- Key Drone Components
- Remote Control and Communication
- Drone Software and Applications
Learning Objectives:
After this module, young aviators will be proficient in understanding different types of drones, key components, remote control, communication systems, software, and drone applications.Real-World Applications:
Understand the components that make drones fly and perform tasks.Activities:
- Explore various drone types and categories
- Learn about key components like motors, propellers, and cameras
- Operate remote controls and communicate with drones
- Experiment with drone software and applications
Module 3: Basic Drone Piloting Skills
Lessons:
- Safety and Regulations
- Drone Takeoff and Landing
- Flying Maneuvers
- Emergency Procedures
Learning Objectives:
By the end of this module, young aviators will have the skills to pilot drones safely, including understanding safety regulations, takeoff and landing procedures, flying maneuvers, and responding to emergencies.Real-World Applications:
Apply drone piloting skills while adhering to safety regulations.Activities:
- Study drone safety regulations and guidelines
- Practice takeoff and landing procedures
- Learn basic flying maneuvers
- Simulate emergency procedures
Module 4: Advanced Drone Operations
Lessons:
- Advanced Maneuvers and Techniques
- Drone Photography and Videography
- Drone Maintenance and Repairs
- Real-World Applications and Careers
Learning Objectives:
After this module, young aviators will be proficient in advanced drone piloting, photography, maintenance, and understanding potential careers in the field.Real-World Applications:
Apply advanced drone skills to capture photos and videos, maintain and repair drones, and explore potential career opportunities.Activities:
- Learn advanced maneuvers and techniques
- Practice drone photography and videography
- Understand drone maintenance and perform basic repairs
- Explore real-world applications of drone technology and related careers